Here is The Disintegration Effect 2 The Skull
In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation.
We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering.
I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain.
We will start with a basic object to finally switch to the skull in order to have a good pedagogyWe're gonna talk as well about framgentations,triggers, and ,solvers,
With included files per chapter for a better learning.
I'm proud of it and I hope you will enjoy it
Disintegration Effect II
http://www.bit.ly/2TLCXw3